Princes of the Apocalypse
Ranger: Alternate Options
After talking with Dawnbringer’s player, the GM agrees that some of the ranger features are largely useless, at least in a primarily dungeon-based campaign. Below are suggested changes for use in Princes of the Apocalypse. Please note that these apply to the revised version of the class, appearing in Unearthed Arcana.
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds.
Choose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Perception) checks to detect your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.
You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:
- You ignore difficult terrain.
- You have advantage on initiative rolls.
- On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:
- Whenever your DM successfully rolls for a random wilderness encounter, you may roll a Wisdom(Perception) check against the Dexterity(Stealth) of the creatures you encounter, or DC 10 if the creatures aren’t being stealthy. On a success, you and your allies are guaranteed to have at least one round before you are noticed; you may use this time to draw weapons, ready attacks, cast buff spells, hide, etc.
- If you move at a Slow travel pace (an 18-mile day), your party may automatically avoid all random wilderness encounters, if you choose. If you stop to camp for more than an hour, the DM still checks for an encounter during that time.
- If you move at a Fast travel pace (a 30-mile day), you do not take any penalty to your passive Wisdom(Perception) score.